Sprite edit I did of Marvel's HULK using Capcom's Pocket Fighter Zangief sprite. These were done in Microsoft MSPAINT.EXE many years ago. Wouldn't it be awesome if they made a Marvel vs. Capcom game using their super deformed approach?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKChrh952YAC4XWNNPtJ-RhWQE0GNg7D_ZqvFx6KcB683qlFGir3edKxOe17uJ3BLxx1IGzAMOSyRnRsCs_N4EV6Wx3WBaN6A2R2qMvmrs7R5rJXGzMd-Qz0VIRQMjajqdve6xL6kiOIDT/s320/hulkzangbig.gif)
enlarged view
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigJ5KSqf1uKGXRiI3mSIWsQxdWRYeKNAJMvlS-cAjucIZuH10pjjR5P2J_YcezVEOlUPcrNes0iQSwt-0j0UIw7Q0fo6I1EUAxIzMpT9cw4p2qJlsRz5pSikJP0UlQoVVJbi8tsE4SeIHk/s320/hulkzang.gif)
actual size worked on in mspaint.exe
2 comments:
man this reminds me of making video games in '95! painting with the pencil tool and a 12 color palette. old school.
i remember when i was in your composition&painting class you talked about working on some disney/mickey mouse game back in the day. old school pixel rendering is such a lost art. having so little to work with, but making it read legitimately from normal view.
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